A simple, intuitive control scheme leaves no excuses should your fish perish leaving you feeling very gill-ty. Swim, roll, glide, chomp, flip flop, inflate, fly and bite your way through enthralling challenges. Flying Fish – a little aloof at times but a real softy at heart, with the ability to glide through the air! These plucky heroes will leave no bowl unturned, putting their heart and shoal into the mission to re-unite! Piranha - wild, chaotic, loud, unpredictable, and loves to bite - obviously. Meet our heroes! Goldfish - cheerful, brave, and adventurous, a natural born swimmer! Pufferfish – a little slow but kind-hearted who can also puff up into a ball and roll across land. Over the course of the game you join them as they swim, fly, roll and chomp their way to the open ocean from the far-flung corners of Barnardshire (the smallest county in England) in their bid for freedom and to re-unite once again. Also building on this render pipeline is Bossa Studios’ own custom water rendering solution, which works across Xbox generations, with faster performance on Xbox Series X|S.I am Fish is a charming, physics-based adventure starring four intrepid fish friends, forcibly separated from their home in a pet shop fish tank. However, there are ways to make e-fish-ient use of jars, wheeled mop buckets, and more to reach the final goal - the deep, vast ocean! (We’re piranha roll with these puns!)ĭeveloped in Unity, I Am Fish uses volumetric lighting from Unity’s High Definition Render Pipeline (HDRP). Keep your friends close, and your anemones closer! Our fin-tastic four will need to navigate numerous threats such as crossing roads, inconspicuously moving through a nightclub, navigating sewers filled with hypodermic needles, and avoiding hungry wildlife. I think players will enjoy seeing the precarious situations these fish will get into!” “For the full game, we knew we wanted to expand it beyond just a fish in a bowl, both mechanically and thematically. “Like many titles Bossa Studios has worked on, I Am Fish started as a prototype that was initially quite difficult, but got some great reactions from people within the studio,” said Luke Williams, lead game designer at Bossa Studios. Players will need to skillfully swim, fly, roll, and chomp their way through the many hazards within Barnardshire. Appearances can be deceiving, and the charming setting of I Am Fish can fool the unprepared with its numerous brutally fish-cious ways to turn our four piscine pals into dried-out husks of their former selves. Based within the shared universe of Surgeon Simulator and I Am Bread, it doesn’t take a brain sturgeon to understand that Bossa Studios developed I Am Fish as a “fish out of water” story and then takes it to some dark places, innovating on the experience with its own signature play on controls, perfect for a physics-based action-adventure platformer. Witness the many dangers a fish can encounter when separated from its friends in today’s launch date trailer. The so-fish-ticated folks at Curve Digital and Bossa Studios are whaley excited to announce that I Am Fish will release on Steam, Xbox stores, and Xbox Game Pass for consoles and PC on September 16, 2021.
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